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  • [CODENAME] Fractal

    Engine: Unity Engine

    Status: Unfinished


    A game that I am picking up again and remaking from the ground up.

    Highlights

    Complex attack system could be shared between different entities

    Animation driven hitbox system with a custom editor

    Renderer Feature to add Planar Reflections

  • [CODENAME] .SHOTGUN_LEG

    Engine: S&Box

    Status: Prototype


    Play as a mercenary who (in a not so voluntary fashion) cut her leg off and replaced it with a shotgun. Made for the S&Box second game jam.

    Highlights

    30 days of development time

    Directed art and animation

    AI behaviors made with code-based trees

    Player Controller made with modular state machine

    World state system for instant resets

  • [CODENAME] .ALI

    Engine: Unity Engine

    Status: Prototype


    A sandbox that I come back to from time to time to improve my "true first person" and rendering tech. The same FP animation tech is used in a variety of my games. Plenty of these videos showcase different versions of it.

    Highlights

    True first person animation rig made using custom animation constraints

    Custom type-safe behavior tree with a visual editor

    Extremely customizable weapon system with procedural recoil

  • [CODENAME] Horror

    Engine: Unity Engine

    Status: Abandoned


    A procedurally generated horror game that involved sneaking and fending off a monster to escape.

    Highlights

    Procedural map generation using tiles and a Wave Function Collapse algorithm

  • [CODENAME] Rhythm

    Engine: Unity Engine

    Status: Prototype


    This was a supposed to be a first person rhythm fighter that I was inspired to make after playing Hi-Fi Rush. Honestly it was more of an excuse to make visualizers, which are good fun to make.

    Highlights

    Combo creation done via graph tool

    Visualizer System that is rendered entirely using GPU Compute

  • .VIOLENCE

    Engine: Unity Engine

    Status: Prototype


    A free for all in the dark.

    Highlights

    Most of it was made on a single weekend

  • Block-Chain

    Engine: Unity Engine

    Status: Prototype


    Use yourself and your friends to get to the exit. Stick together and create small contraptions using physics joints. Made for the Brackey's 2020 Game Jam. The theme was "Stronger Together."

    Highlights

    Made entirely in one week

  • Amnesia

    Engine: Unity Engine

    Status: Abandoned


    A multiplayer shooter that used to be my dream game. It contained a completely custom networking layer that I called Basically. While I did learn a lot out of this project, I would never recommend making your own networking layer.

    Highlights

    Custom networking framework that included entity physics syncing and modding support

    Custom weaver for code generation at compile time