Set of tools I made to improve my workflow for art. Currently it only contains a mesh generator but I plan on expanding to have a rig generator and a clothing system.
A tool made to make exporting animation from Clip Studio Paint into Godot easy. It also removes redundant frames.
A framework made for multiplayer games in mind. It had physics networking and modding capabilities.
A simple addon for weaving through compiled assemblies. This is also known as code generation. Contains features which give special consideration to Editor assemblies and Player assemblies.